New server walks through the type, version, play style, memory and name, with the recommended version and a memory size already picked. Start from can also begin with a modpack, a template or a world you already have. Each server has its own world, players, backups, settings, game port and share of the machine's memory.
- Server types: Paper, Purpur, Vanilla, Fabric, Quilt, NeoForge and Forge, each downloaded from its own project and checked against the checksum it publishes. Each server runs on the Java its Minecraft version was made for.
- Modpacks: browse Modrinth, and CurseForge through the key built into the release or your own free key (Settings › Add-on sources; the key stays on the machine, and only the owner can change it there). See what's inside, then create the server, with each file checked as it downloads.
- Templates: Share as a template in a server's menu makes a
.playkeeper-templatefile or ahttps://playkeeper.io/t#…link with its type, version, settings and add-ons: names, versions and checksums only, never files, worlds, players or secrets. Anyone with their own Playkeeper can create a server from it. - Your own world: Start from › A world, or Start from your own world on a server's World tab, takes your singleplayer world or one from Aternos, Minehut, Realms or another host (with steps for getting it out), as up to 16
.zip,.tar.gzor.tarfiles. The upload carries on where it stopped if the connection drops. Before anything changes, Playkeeper shows what's inside and which Minecraft version will run it; a world that gets upgraded keeps the file you uploaded as a backup. - Minecraft version: Minecraft version in a server's Settings offers newer versions. Back up and update takes a backup first and puts it back if the server doesn't start. A world opened with a newer version can't go back.