1What an ATM10 To the Sky server needs
| Pack version | 2.0.6, released 21 Sep 2026 |
|---|---|
| Minecraft | 1.21.1 |
| Loader | |
| Java | 21 |
| Memory | 11 GB, as Playkeeper suggests it |
| Mods on the server | 316 |
| Download | 533 MB |
| Server files | ATM10SKY-2.0.6-server.zip, 477 MB |
| From | CurseForge, by ATMTeam, 3.4M downloads |
| Checked | 28 Sep 2026, on CurseForge and with Playkeeper 0.4.4's install plan |
ATM's team ships fixes in bursts: 2.0.3 on 9 Sep, 2.0.4 on 11 Sep, then 2.0.5 and 2.0.6 on 21 Sep. Every player needs the server's version.
On 28 Sep, a server created from its template on the published 0.4.4 was online 1 minute 42 seconds after Create, with the 533 MB download. Its log said Done (5.906s)!, a timer that starts after the mods have loaded.
2The world is an island in the void
To the Sky is All the Mods 10's machines and magic on a skyblock start. The world comes from Skyblock Builder, one of its 316 mods, through the world type server.properties names: level-type=skyblockbuilder:skyblock. ATM's start script writes that line on a new server.
- A Playkeeper server gets it too. On the 28 Sep server,
server.propertiesnamed Skyblock Builder's world type, the pack's seven starting islands loaded, like Simple Life and Witch Cottage, and the area around spawn was ready in 26 ms. - Settings says Normal. Playkeeper's world type setting lists only Minecraft's own four, so it shows Normal for this world. The file on the Files tab is what the server uses.
3How much memory ATM10 To the Sky needs
The pack's CurseForge file asks Java for 8 GB. NeoForge and 316 mods take memory outside the heap, so Playkeeper suggests 11 GB, of which Java gets 8.1 GB, and the template rounds it up to 12 GB.
- ATM's server files set no heap. Their
user_jvm_args.txthas-Xmx4Gcommented out, so Java takes a quarter of the machine's memory. In an 11 GB container that was 2.75 GB, and the server still started with nobody on. - For 5 or more friends, the sizing guide gives a big modpack 24 GB.
4The one-click way
Playkeeper runs your server on a VPS you rent. Install it with one command:
curl -fsSL https://playkeeper.io/install | sudo sh
Open the template below, or search New server › A modpack
Either way it's ATM10 To the Sky 2.0.6 from CurseForge, with NeoForge and the memory it needs.
Create and start it
Playkeeper downloads the pack's 533 MB, checking each file against CurseForge's hash. The server gets the 316 mods ATM's server files have, and nothing is left to add.
Let players fly
Set allow-flight=true in server.properties on the Files tab, as ATM's script does, then restart.

5By hand, with ATM's server files
Download ATM10SKY-2.0.6-server.zip (477 MB, 316 mods) from the pack's files on CurseForge. Its startserver.sh installs NeoForge 21.1.250 the first time it runs.
# Java 21, then the server files in ./atm10sky sudo apt install -y openjdk-21-jre-headless unzip unzip ATM10SKY-2.0.6-server.zip -d atm10sky && cd atm10sky echo "eula=true" > eula.txt sed -i 's/^# -Xmx4G$/-Xmx8G/' user_jvm_args.txt # the heap the pack asks for ATM10_RESTART=false sh startserver.sh # installs NeoForge, then starts
- Set the heap with
sed, notecho >>: the file has no line break at its end, so an added line joins the comment above it and does nothing. - It ran on 28 Sep in a Java 21 container: the script installed NeoForge, wrote
server.properties, and the server said Done with its 8 GB heap. - Restarts: the script starts the server again 10 seconds after it stops, unless
ATM10_RESTARTisfalse.ATM10_JAVApicks another Java, and anything older than 21 stops with "Minecraft 1.21 requires Java 21". - Open TCP 25565 in your provider's firewall.
6What ATM's script writes to server.properties
On a new server it writes four lines. A Playkeeper server has the same world type, and Playkeeper's own values for the rest:
| Setting | ATM's script | On Playkeeper |
|---|---|---|
| level-type | skyblockbuilder:skyblock | The same |
| allow-flight | true | false: jetpacks and other flying items can get players kicked, so set it |
| max-tick-time | 180000 | 60000: one tick longer than a minute stops the server |
| motd | All the Mods 10 To the Sky | The server's own, from its Settings |
7Friends play the same version
Each friend installs All the Mods 10: To the Sky 2.0.6 in the CurseForge app or Prism Launcher, then joins your server's address.
Share with friends, on the server's Mods tab, makes them a page with the pack's version and their launcher's steps.

Questions
How much RAM does an ATM10 To the Sky server need?
About 11 GB for a few friends: the pack asks Java for 8 GB, and NeoForge with 316 mods needs memory beside it. Give 5 or more friends 24 GB.
Does ATM10 To the Sky need a special world type?
Yes: level-type=skyblockbuilder:skyblock in server.properties. ATM's start script writes it, and a server Playkeeper creates from the pack gets it too.
Where are the ATM10 To the Sky server files?
On the pack's CurseForge page, under its files: ATM10SKY-2.0.6-server.zip, 477 MB. Playkeeper doesn't need them from you.
Should I host ATM10 or ATM10 To the Sky?
The one your friends play. ATM10 starts in a normal world with 464 mods; To the Sky starts on an island in the void with 316. Both run NeoForge on Minecraft 1.21.1.
Which Java does an ATM10 To the Sky server need?
Java 21. ATM's start script stops on anything older, and Playkeeper runs the server on Java 21 for you.
Open it in your dashboard
All the Mods 10: To the Sky
NeoForge · Minecraft 1.21.1 · 12 GBNeoForge · 12 GB
ATM10 To the Sky 2.0.6, 316 mods on the server
Open in my dashboardOpen the All the Mods 10: To the Sky templateAll the Mods 10
NeoForge · Minecraft 1.21.1 · 12 GBNeoForge · 12 GB
ATM10 8.2, 464 mods on the server
Open in my dashboardOpen the All the Mods 10 template